This article was written by Božo Janković, head of ad monetisation at GameBiz Consulting. The article was adapted from the GameBiz Consulting newsletter. Back in March 2022, I wrote an article titled ...
AdMob’s new app-level setting offers more control over ad experience and performance, though the default opt-in signals. AdMob is rolling out a new app-level setting that controls high-engagement ads ...
Despite near all-time low valuations, Unity remains a leader in 2D/3D content development, particularly in mobile and indie games and the XR market. Unity's diversified revenue streams, particularly ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
This repository contains a sample project implementing the AdMob SDK for displaying interstitial, rewarded, and banner ads. Locate the @AdsManager prefab in the AdMobIntegration/Prefabs directory and ...
VSS Unity, attached to its VMS Eve mothership aircraft, takes off from Spaceport America June 8 on the Galactic 07 suborbital spaceflight. Credit: SpaceNews/Jeff Foust Updated 6:15 p.m. Eastern with ...
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” a new 20-cent charge to be levied every time a player installed a game after ...
After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.” Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game ...
The Unity engine powers many PC/console games and the vast majority of mobile games available on the market today. (Unity image) In the wake of a controversial policy change by game engine developer ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
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