Pam's Colecovision was her babysitter, from the age of 4 or 5, but the family only had one game. Over and over, hour after hour, she'd climb and jump through the three levels of Donkey Kong. But the ...
Most video game studios, or at least the bigger ones, will have experience with Foley, a long-standing craft that revolves around creating cinematic sound effects using everyday objects. It’s nothing ...
One of the coolest God of War Ragnarok‘s sound effects actually came from a baby… a baby in a womb, to be precise. That’s according to Santa Monica Studio‘s senior sound designer Alex Previty, who ...
GameSpot may get a commission from retail offers. Alex Previty, a sound design lead who worked on God of War: Ragnarok, revealed that they used their baby's heartbeat while still in the womb to create ...
“Step into my office,” says Joanna Fang. OK, but to the untrained eye it's a kleptomaniac's hoard: rolls of Astroturf, mud and moss, wooden planks, violin bows, smashed keyboards, plastic boxes ...
Ever wondered how they make the sound effects we hear in video games? Meet Joanna Fang, foley artist for PlayStation Studios and master at creating sounds for movies and video games like God of War: ...