This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution implemented by Diligent Engine.
John Carmack barely needs an introduction to gamers. After co-founding id Software, he was the lead programmer of incredibly influential games like Wolfenstein 3D, Doom, Quake and most recently Rage.
This is the official guide to learning Vulkan, the OpenGL specification, written by Vulkan API lead Graham Sellers, with contributions from the Vulkan language lead John Kessenich. The book introduces ...
I am a professional programmer, but I do not develop games for a living. In the past, I have brought you the fine small3d game development library, open source titles like Gloom, Avoid the Bug and ...
Nvidia, Valve, and developers of Vulkan from the Khronos Group met for the first-ever Vulkan Developers Day. It’s clear that Vulkan seems to be the future, at least for the open-standard graphics, and ...
Not sure if there is a Star Trek reference hanging around, but Vulkan is a new open standard for 3D graphics and rendering maintained by Khronos. The idea is that is it is being designed from the ...
Since it launched in 2016, Vulkan has been positioned as a DirectX killer. It’s been a slow start, but the open software interface has gained a lot of momentum over the past six years, showing up in ...
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