"Houston, we've had a problem here…We are venting something out into space." Those are two phrases you never want to speak, especially when you're about 200,000 miles from the nearest mechanic. It was ...
Our digital, two-dimensional lives leave little room for focus. Our eyes dart from screen to screen over the course of the day as notifications and messages draw our attention away from tasks, from ...
The hospital is launching a pilot program in which 80 patients being treated for blood cancer will use a VR platform to address behavioral health and care management issues. Massachusetts General ...
The report explores how augmented reality (AR) and virtual reality (VR) are moving beyond experimental use cases and becoming practical tools for marketing, sales enablement, and customer experience.
“It’s about the continuity of the experience,” said Brad Factor. “It’s about maintaining that immersion. It’s about ease of use and the learning curve: not needing to teach somebody how to use VR, but ...
There’s now over two decades of research that’s been done on VR and its effect on various health conditions; that includes behavioral health problems such as anxiety, depression, and addiction. What ...
Research examines how augmented and virtual reality are reshaping customer engagement, brand experience, and performance marketing Seattle, Washington, United States, January 27, 2026-- ...