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In a unique bout of transparency, Epic Games makes publicly available their internal to-do list for Unreal Engine 4 (UE4) development. The company has an entire category of the list dedicated to ...
There are lots of things that can go wrong when a dev team is handed a brand new engine, but there's one in particular that experience has taught Andy Kipling to look out for: overexcitement. "I would ...
The following is a quick guide on getting a PhysX* Destructible Mesh (DM) working setup in an Unreal Engine* 4 (UE4*) project. This guide is primarily based on personal trial and error; other methods ...